Effectiveness of video Assisted role play to reduce the Myths and Misconceptions of Mental Illness
DOI:
https://doi.org/10.37506/ijpn.v8i2.18229Keywords:
Myths, Misconceptions, General population, Effectiveness, Video assisted role playAbstract
Mental illness refers to mental and emotional impairments; it also comprises mental retardation, organic brain disease,
and learning disabilities. It can occur to any person without regard to personal characteristics. This study aimed to assess
the effectiveness of video assisted role play to reduce the myths and misconceptions of mental illness among the general
population residing in selected rural areas of Hubballi Taluka, Dharwad district. An experimental study was conducted
among 50 general populations of selected rural areas of Hubballi- Dharwad. Sample was selected using Non-Probability;
convenient sampling technique. Pre-experimental; one group pre-test, post-test design was used for the study. Data was
collected by structured questionnaire on myths and misconceptions about mental illness. Data analysis was done using
descriptive and inferential statistics. Overall result of the study revealed that out of 50 subjects, majority of the subjects
24 (48%) had average knowledge, 16 (32%) had poor knowledge and 10 (20%) had good knowledge whereas, in post-test
43 (86%) had good knowledge, 07 (14%) had average knowledge and none of them had poor knowledge on myths and
misconceptions about mental illness.
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https://creativecommons.org/licenses/by-nc/2.0/deed.en